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Aftermath review
Aftermath review












aftermath review

The interplay of purposefully infecting yourself to become an absolute weapon to hit with the force of a falling fridge, but dying if a zombie so much as coughs near you is so damn fun to mess around with. The catalyst, and the main facilitator of my big slap build though, is the mutation system that gradually infects you, decreasing your total health pool but bestowing upon you passive modifiers like +100% unarmed damage, that can also stack. There’s a skill tree that affects everything from crafting to item and fuel finding, that’s par for the course.

aftermath review

Such is the power and variance of a well-crafted build. The second comes from the progression systems that creates opportunities for you to vary your builds run to run, to the point where I was able to conjure a beautifully destructive unarmed build that had me monster mashing with my bare hands. The first is reaching a stage of decent equipment where you can confidently mow down waves upon waves of hard-hitting enemies, all without receiving so much as a scratch.

aftermath review

There are two points of great satisfaction that the game consistently produces throughout.

aftermath review

The balance of looting, shooting and punching is attuned perfectly as the zombies always arrive to mix things up at the right time. It’s definitely a process, but an enjoyable one that’s kept tense and nerve wracking by the constant hordes of shambling, speedy, chonky and special undead foes. Whether that be crafting supplies, weapons (both melee and ranged) or ammo, there’s always a use for something you find. Generally in the early game you’ll arrive at a location and just scrounge around in every nook and cranny looking for useful stuff like a dog on the trail of some schmackos. This is a rogue-like, and as such is filled with randomisation of loot drops, map layouts, and progression systems so that every run offers new challenges to overcome with the toolset you find. With that said though, the carrot on the end of the stick does always seem just out of reach in a detrimental capacity, as the further you get into the game the longer it will take you to return to getting any closure to the mysteries at hand. The scarcity of plot encounters doesn’t do the allure of the mysterious signal any favours either as it becomes mostly forgettable.īut the game actually doesn’t need too many favours, as The Last Stand: Aftermath creates more enjoyment from its gameplay and progression systems, which are much more effective in making you not want to put the game down. At its heart it’s a very typical zombie plot, one that doesn’t challenge you, even to the point of seemingly not wanting to be noticed at all. Even in this context it’s incredibly sparse, with inconsequential dialogue trees occurring only in brief pre-determined areas of the districts you traverse. Being an experience that’s meant to be rinsed and repeated over and over, plot and world building are naturally very light. At the end of their roads, a group of survivors have resorted to sending their infected volunteers from the confines of their compound to seek food, information related to the governmental body H.E.R.C, and to pursue a strange radio signal beckoning out into the wasteland.














Aftermath review